Virtual Reality
What responsibilities follow us into immersive digital spaces?
A virtual setting does not make participants' choices, privacy or experiences irrelevant. We can ask how people understand the interaction, consent to it and leave it, and who can respond to harmful conduct. A digital experience may be valuable in its own right. Its effects need examination without assuming either that it is merely unreal or that it should replace other parts of life.
A question to sit with (optional): What can participants control, and what happens if someone wants to stop or report harm?
